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Guide to rigging your GLB avatar

Import GLB of mesh in T-POSE into blender

  1. Export as wavefront (OBJ)

  2. Import OBJ into Mixamo and autorig

  3. Download from Mixamo as regular FBX in T POSE

  4. Import that FBX into Blender with these setting and manual orientation

Picture1.png

 6. After it loads zoom in and select only the mesh... Notice the scale is 1.0... Then select only the armature... notice the scale is 0.010 or whatever. CHANGE THAT SCALE TO 1.0 and save

7. Then select mesh and armature and Export as GLB with these settings

Picture2r rigging.png

 8. Then BOOM basically