BONUSES AND ENHANCEMENTS

TEMP BONUSES

Temporary bonuses that can be earned in slot machine (free to use) while waiting for transactions to complete on resource claiming, crafting and moving assets.
Bonuses asssigned via slot machine are active for random period of time up to 48 hours.

ENHANCEMENTS

Permanent bonus type from inventory assets (Not implemented yet)

ALL BONUSES:

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ZOMBI

'Reanimator' in slot machine.
Zombie bonus ranges from 1 to 50 in distance units (1 unit = 10 meters) and attracts zombies within given radius.

SPEED

'Fast as fuck boi' in slot machine.
Running speed bonus adds up to run speed multiplier of 3 (walking speed has multiplier of 1 for reference).
Temp bonus range for running speed is 1 to 10, encreasing the speed to 4 to 13 accordingly.
Walking speed remains the same.

Speed bonus increases jump distance as well, higher value between JUMP and SPEED bonus is taken when applying jump distance bonus.

AIM

'Hot shot' in slot machine.
Aim bonus ranges from 1 to 100%, adds up to gun accuracy to decrease the chance of damage distance tax.

JUMP

'Flubber' in slot machine.
Jump bonus adds up to jump speed multiplier (2 on walking and 6 on running).
Temporary jump bonus range is 1 to 20, increasing jumping speed on walking to 3-22 and on running to 7-26.

HEALTH

'Rehab' in slot machine.
Health bonus ranges from 50 to 200 health points and is added to original player maximum health, fully filling up the health bar.
On afterdeath respawn only 100 health points are reffiled, the rest of bonused health must be regained by health regeneration or healing.

WEIGHT

'Take a load off' in slot machine.
Weight bonus substracts from player total weight (composed of all assets in inventory).
Temp bonus range for WEIGHT is negative 1 to 20.

- Weight bonus increases the maximum speed of vehicles (especially flyers that mostly affected by high weight)
- Weight bonus decreases vehicle acceleration time.

RELIABILITY

'Ol Reliable' in slot machine.
Reliability bonus ranges from 1 to 9, and adds up to reliability of asset in use, reducing chance of it breaking.
As an example if spraycell has reliability of 1 and bonus is at 9, spracell becomes indestructible.

VEHICLE SPEED

'Zoooom' in slot machine.
Vehicle speed bonus ranges from 1 to 25 and adds up to vehicle speed muliplier

ACCELERATION

'Zero to hunndo' in slot machine.
Acceleration bonus ranges from 1 to 10, and is substracted from vehicle weight to lower the time vehicle reaches maximum speed.

DAMAGE

'Maximum damage' in slot machine.
Damage bonus ranges from 1 to 50, and adds up to gun's damage (damage measured in health points)

ANTI DROP

'Strong hands' in slot machine.
Anti drop bonus ranges from 1 to 100%, and provides a chance to prevent asset from dropping on death, where 100% bonus guarantees 0 chance of drop.

LUCK

'Try your luck' in slot machine.
Luck bonus ranges from 1 to 50 and is used almost everywhere (where luck makes sense) on top of other bonuses.
- Adds up to double_damage_chance trait of gun, increasing the chance to coase double damage.
- Adds up to insta_death trait of gun, increasing the chance to finish enemy with one shot.
- Adds up to stealth bonus to help avoid bullets.
- Adds up to anti_drop bonus to reduce the chance of dropping asset on death.
- Increases chance of health regeneration (classically or by leaching).
- Adds up to crafting bonus

CRAFTING

'Crafting Crystals' in slot machine.
Crafting bonus ranges from 1% to 50% and increases a chance of crafting better assets.
Luck bonus adds up to crafting.

STEALTH

'Concealed code' in slot machine.
Stealth bonus ranges from 1% to 50%.
- Increases the chance to avoid bullets.
- Reduces the chance for gun and vehicle to emit sound and attract zombies, as well as gun and vehicle loudness.

REGENERATION

'Cronenbergs Cure' in slot machine.
Health regeneration bonus ranges from 1 to 10 health points and gives a 50% chance to regenerate those points every minute.
Luck bonus increases regeneration per minute chance.

VAMPIRE

'Count Vampula' in slot machine.
Varpire bonus ranges from 1% to 50% and gives a chance of health regeneration when impacting a damage to other players.
For example you caused a damage of 100 HP, with 50% Vampire bonus there is a chance to regenerate 50 HP.
Luck bonus can increase the chance of vampirism.